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hey2d
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scipio
· 1939
makerhacks
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alucian
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scipio
last month
Hive.Blog
Learn Zig Series (#181) - Cross-Compiling for ARM Cortex-M
Learn Zig Series (#181) - Cross-Compiling for ARM Cortex-M What will I learn What a Cortex-M microcontroller actually is, why "bar...
scipio
2 months ago
Hive.Blog
Learn Rust Series (#57) - Feature Flags and Conditional Compilation (cfg)
Learn Rust Series (#57) - Feature Flags and Conditional Compilation (cfg) What will I learn You will learn how the #[cfg(...)] attribut...
hey2d
4 months ago
GLSL Lesson 4: Reshaping Light and Shadow with pow()
GLSL Lesson 4: Reshaping Light and Shadow with pow() Previous Lessons Lesson 1 Your First Shader: Painting the Entire Screen One Color ht...
hey2d
4 months ago
GLSL Lesson 3: Understanding clamp() by Breaking and Fixing Colors
In the first lesson, we learned the simplest thing a fragment shader can do: paint every pixel the same color. In the second lesson, we m...
hey2d
4 months ago
When Color Learns to Breathe — A Shader That Swaps Mood Over Time
Lesson: 8 There’s something strangely alive about this kind of shader. Nothing moves, nothing is drawn in the traditional sense, yet the ...
hey2d
4 months ago
Creating Smooth Value Noise in GLSL
If you filled your screen with completely random values, the result would look like television static. Every pixel would be different fro...
hey2d
4 months ago
Drawing a Diagonal Line with GLSL
This is the fourth post in the GlSL learning series. Learning GLSL as a Beginner Understanding gl-Position: My First Real Vertex Shader ...
hey2d
4 months ago
Creating Procedural Galaxies and Nebulas in GLSL
Look at images captured by space telescopes. Galaxies are filled with glowing clouds of gas and dust. Some regions appear bright blue. Ot...
hey2d
4 months ago
Creating a Procedural Night Sky and Stars in GLSL
When you look into the night sky, the stars seem randomly scattered. Some are bright. Some are barely visible. Some appear grouped togeth...
hey2d
4 months ago
Creating Procedural Clouds in GLSL
Look at the sky on a clear day. Clouds rarely have sharp edges. They slowly grow, merge together, drift across the horizon, and disappear...
hey2d
4 months ago
Adding Reflections and Highlights to Procedural Water in GLSL
Think about standing beside a lake on a sunny day. The water is not one solid color. Bright highlights appear where sunlight hits the wav...
hey2d
4 months ago
Creating Procedural Water in GLSL
Water is always moving. Sometimes it forms gentle ripples across a lake. Sometimes it crashes into waves. Sometimes it reflects the sky s...
hey2d
4 months ago
Creating Procedural Smoke in GLSL
Smoke behaves very differently from fire. Fire is energetic. Smoke drifts slowly. It spreads outward. It fades into the air. Instead of s...
hey2d
4 months ago
Creating Procedural Wood Grain in GLSL
Look at the cross section of a tree trunk. You'll notice a series of rings spreading outward from the center. These rings aren't perfectl...
hey2d
4 months ago
Creating a Procedural Marble Texture in GLSL
Walk through an old building made from marble and you'll notice something interesting. No two pieces look exactly alike. Every slab conta...
hey2d
4 months ago
Domain Warping in GLSL: Distorting Noise to Create Organic Worlds
Imagine looking at your reflection in perfectly still water. Everything appears smooth. Now throw a pebble into the water. The reflection...
hey2d
4 months ago
Creating Smooth Value Noise in GLSL
If you filled your screen with completely random values, the result would look like television static. Every pixel would be different fro...
hey2d
4 months ago
Creating Random Values in GLSL: The Building Blocks of Procedural Graphics
Look closely at the world around you. Clouds are never identical. Mountains all have different shapes. Stone, wood, sand, and water all c...
hey2d
4 months ago
Creating Random Values in GLSL: The Building Blocks of Procedural Graphics
Look closely at the world around you. Clouds are never identical. Mountains all have different shapes. Stone, wood, sand, and water all c...
hey2d
4 months ago
Creating Random Values in GLSL: The Building Blocks of Procedural Graphics
Look closely at the world around you. Clouds are never identical. Mountains all have different shapes. Stone, wood, sand, and water all c...
hey2d
4 months ago
Combining Translation, Rotation, and Scaling in GLSL
By themselves, translation, rotation, and scaling are useful. Together, they become incredibly powerful. Almost every animated shader, ga...
hey2d
4 months ago
Scaling Shapes in GLSL: Making Procedural Graphics Grow and Shrink
If you've ever zoomed into a map, resized an image, or watched a button grow when you hover over it, you've seen scaling in action. Scali...
hey2d
4 months ago
Rotating Shapes in GLSL: Understanding Coordinate Rotation
Rotation is one of the most powerful transformations in shader programming. Spinning loading icons. Rotating radar displays. Clock hands....
hey2d
4 months ago
Combining Translation, Rotation, and Scaling in GLSL
By themselves, translation, rotation, and scaling are useful. Together, they become incredibly powerful. Almost every animated shader, ga...
hey2d
4 months ago
Scaling Shapes in GLSL: Making Procedural Graphics Grow and Shrink
If you've ever zoomed into a map, resized an image, or watched a button grow when you hover over it, you've seen scaling in action. Scali...
hey2d
4 months ago
Rotating Shapes in GLSL: Understanding Coordinate Rotation
Rotation is one of the most powerful transformations in shader programming. Spinning loading icons. Rotating radar displays. Clock hands....
hey2d
4 months ago
Moving Shapes in GLSL: Understanding Coordinate Translation
One of the first mistakes beginners make is trying to move a shape directly. In reality, that's not what happens. The shape never moves. ...
hey2d
4 months ago
Creating Procedural Patterns in GLSL: Repeating Shapes Across the Screen
Drawing one shape is useful. Drawing hundreds of shapes automatically is where procedural graphics become truly exciting. Many background...
hey2d
4 months ago
Creating Procedural Stars in GLSL
Stars appear everywhere in digital graphics. Game collectibles. Achievement badges. Navigation icons. Holiday decorations. Particle effec...
hey2d
4 months ago
Creating Procedural Stars in GLSL
Stars appear everywhere in digital graphics. Game collectibles. Achievement badges. Navigation icons. Holiday decorations. Particle effec...