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GLSL Lesson 4: Reshaping Light and Shadow with pow()

GLSL Lesson 4: Reshaping Light and Shadow with pow() Previous Lessons Lesson 1 Your First Shader: Painting the Entire Screen One Color ht...

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GLSL Lesson 3: Understanding clamp() by Breaking and Fixing Colors

In the first lesson, we learned the simplest thing a fragment shader can do: paint every pixel the same color. In the second lesson, we m...

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Gradients: When Color Learns About Position

In the previous lesson, Your First Shader: Painting the Entire Screen One Color, we learned that a shader can fill the entire canvas with...

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Your First Shader: Painting the Entire Screen One Color

So far we have been looking at code and breaking it apart piece by piece. That approach is useful, but there is another way to learn shad...

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Lesson 9 — HSB: When Color Stops Being Fixed and Starts Becoming a Space

If gradients were the first time color became a relationship, HSB is where color starts behaving like a coordinate system. This is lesson...

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Colors in GLSL: A Beginner’s Guide to Shaders and Color Control

https://img.leopedia.io/DQmPqJT18RoPfCeXYy42wdpVcC6MLMF2UcLpZUPY1ZX8Te9/Screenshot_2026-06-21_15-02-51.png Color in GLSL is one of the fi...

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Understanding UV in GLSL: The Key to Mapping Space in Shaders

UV coordinates are one of the most fundamental ideas in GLSL, yet they are often misunderstood when you first start working with shaders....

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Drawing a Diagonal Line with GLSL

This is the fourth post in the GlSL learning series. Learning GLSL as a Beginner Understanding gl-Position: My First Real Vertex Shader ...

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Drawing Curves with Math Using `pow()` - lesson 5 - GLSL

This is the fifth post in the GLSL learning series. Previous posts: Learning GLSL as a Beginner Understanding gl_Position: My First Real...

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Creating Procedural Galaxies and Nebulas in GLSL

Look at images captured by space telescopes. Galaxies are filled with glowing clouds of gas and dust. Some regions appear bright blue. Ot...

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Creating a Procedural Night Sky and Stars in GLSL

When you look into the night sky, the stars seem randomly scattered. Some are bright. Some are barely visible. Some appear grouped togeth...

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Creating Procedural Clouds in GLSL

Look at the sky on a clear day. Clouds rarely have sharp edges. They slowly grow, merge together, drift across the horizon, and disappear...

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Adding Reflections and Highlights to Procedural Water in GLSL

Think about standing beside a lake on a sunny day. The water is not one solid color. Bright highlights appear where sunlight hits the wav...

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Creating Procedural Water in GLSL

Water is always moving. Sometimes it forms gentle ripples across a lake. Sometimes it crashes into waves. Sometimes it reflects the sky s...

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Creating Procedural Smoke in GLSL

Smoke behaves very differently from fire. Fire is energetic. Smoke drifts slowly. It spreads outward. It fades into the air. Instead of s...

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Creating Procedural Wood Grain in GLSL

Look at the cross section of a tree trunk. You'll notice a series of rings spreading outward from the center. These rings aren't perfectl...

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Creating a Procedural Marble Texture in GLSL

Walk through an old building made from marble and you'll notice something interesting. No two pieces look exactly alike. Every slab conta...

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Domain Warping in GLSL: Distorting Noise to Create Organic Worlds

Imagine looking at your reflection in perfectly still water. Everything appears smooth. Now throw a pebble into the water. The reflection...

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Fractal Brownian Motion in GLSL: Building Rich Procedural Noise

If you're new to the series or would like to catch up on the fundamentals, you can find every previous lesson, along with a summary of wh...

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Understanding Gradient Noise in GLSL

Value noise was a huge improvement over random pixels. Instead of abrupt jumps, neighboring values blended together. Even so, every grid ...

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Creating Random Values in GLSL: The Building Blocks of Procedural Graphics

Look closely at the world around you. Clouds are never identical. Mountains all have different shapes. Stone, wood, sand, and water all c...

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Creating Random Values in GLSL: The Building Blocks of Procedural Graphics

Look closely at the world around you. Clouds are never identical. Mountains all have different shapes. Stone, wood, sand, and water all c...

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Creating Random Values in GLSL: The Building Blocks of Procedural Graphics

Look closely at the world around you. Clouds are never identical. Mountains all have different shapes. Stone, wood, sand, and water all c...

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Combining Translation, Rotation, and Scaling in GLSL

By themselves, translation, rotation, and scaling are useful. Together, they become incredibly powerful. Almost every animated shader, ga...

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Scaling Shapes in GLSL: Making Procedural Graphics Grow and Shrink

If you've ever zoomed into a map, resized an image, or watched a button grow when you hover over it, you've seen scaling in action. Scali...

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Rotating Shapes in GLSL: Understanding Coordinate Rotation

Rotation is one of the most powerful transformations in shader programming. Spinning loading icons. Rotating radar displays. Clock hands....

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Combining Translation, Rotation, and Scaling in GLSL

By themselves, translation, rotation, and scaling are useful. Together, they become incredibly powerful. Almost every animated shader, ga...

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Scaling Shapes in GLSL: Making Procedural Graphics Grow and Shrink

If you've ever zoomed into a map, resized an image, or watched a button grow when you hover over it, you've seen scaling in action. Scali...

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Rotating Shapes in GLSL: Understanding Coordinate Rotation

Rotation is one of the most powerful transformations in shader programming. Spinning loading icons. Rotating radar displays. Clock hands....

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Moving Shapes in GLSL: Understanding Coordinate Translation

One of the first mistakes beginners make is trying to move a shape directly. In reality, that's not what happens. The shape never moves. ...