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roundbeargames
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enjar
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ajayyy
· 312
wirago
· 466
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dumbgamelab
yesterday
16 pull requests in one day, all closed as already fixed on main
16 pull requests yesterday. Every one got closed with the same note: already fixed on main For background, we make One Life, a small free...
dumbgamelab
4 days ago
My slime game showed 0.29 ads per player in October, and my own timers caused it
I make Slime Making Simulator: ASMR, a free slime game for Android and iOS. It has interstitial and rewarded ads https://play.google.com/...
dumbgamelab
4 days ago
My Mac restarted itself again at 10:34 today while I was building my idle internet cafe game
Blender and Godot were both open, plus Chrome in the background, and the whole thing just went black and came back to the login screen I'...
kiwithinker
5 days ago
I Described a Starship Lander Game. Grok Bot Built It.
https://play.3speak.tv/embed?v=kiwithinker/pk02no2u I've been having fun with Grok Bot and its Build bot. Last night I described a Starsh...
hive3
8 days ago
🐝🧱 BeeTris Update: Records Rebuilt, Tips Added, and Guests Can Finally Post Their Score
Since the last update, this bee's been quietly buzzing through the backend and the frontend both. Nothing here changes how the game plays...
freiheitsammler
9 days ago
PeakD
Realms of Hive: Armor Day – Flower Crowns, Demon Horns and One Very Confused Orc in a Bow Belt [EN/DE]
🇬🇧 English first · 🇩🇪 Deutsch weiter unten 🌸😈 Armor Day Thanks for all the love on the screenshot tour, Hive Gaming! The Milky Way looked...
freiheitsammler
10 days ago
PeakD
Realms of Hive: A Screenshot Tour – Three Planets, a Brand-New Milky Way and an Innkeeper Who Drinks on the Job 🌌🍺 [EN/DE]
🇬🇧 English first · 🇩🇪 Deutsch weiter unten 🌌 Realms of Hive – a screenshot tour Hi Hive Gaming! I'm building Realms of Hive – The Strande...
hive3
10 days ago
BeeTris 🐝 Thank You, Beta Testers Wanted!
This bee owes a round of thanks — and wants more hands on deck. 🍯 ⋆⋅ 🍯 ⋅⋆ 🙏 To everyone who left feedback Since the last update, BeeTris ...
hive3
14 days ago
Branch by Branch: The Games Branch — Dreaming Up a Dofus-Style RPG for Hive
What If Hive Had Its Own Dofus? / A Bee’s Pitch for On-Chain Fantasy Gaming 🌳 Every tree has a branch just for play — somewhere the struc...
hive3
14 days ago
PeakD
🐝🧱 BEETRIS: How a Bee Accidentally Became a Game Developer
(Cross-posting this dev writeup here in HiveDevs — the original went out in a gaming community, but the fork/build story itself is really...
duskalis
19 days ago
Fully deterministic Manhattan - 109,486 buildings, 84,096 road segments, 28,265 mapped trees
The map shows how our pipeline sees raw data before generation - open data kindly shared by the OpenStreetMap community. The city uses ...
martinthemass
21 days ago
PeakD
I Just Released My Indie Game on Steam — Horn & Dice!
Hey everyone! After putting a lot of time and effort into development, I'm excited to share that I've just released my indie game, Horn &...
duskalis
21 days ago
Hive.Blog
Third Alchemy
We move fast and efficiently by building our own automated tools. For example, a simple UI utility finds scene objects by name and by th...
duskalis
24 days ago
Hive.Blog
Digital Whisper
Uncompressed textures quickly eat up VRAM, drop FPS, and break scene smoothness, so we strictly control their compression for stable per...
peddipedderu
25 days ago
Introducing Safariya: Africa Explorer – A Cutting-Edge Web3 Trading Card Game on Hive
🌍 Introducing Safariya: Africa Explorer A Splinterlands-Inspired Trading Card & Territory Conquest Game Built on the Hive Blockchain ...
duskalis
27 days ago
Hive.Blog
Build the Game
Use one pipeline for many cities and world extensions: playable, deterministic, open source. Watch https://youtu.be/zZOI2uBskSA
duskalis
29 days ago
Hive.Blog
Heavy Grace
We continuously run scenes and objects across different locations and scenarios to keep the project stable. In Unreal Engine we use prof...
duskalis
last month
Hive.Blog
Exchange
One of the key locations is an abandoned shopping mall, based on a real place. We conveyed an atmosphere of desolation and looting - sil...
duskalis
last month
Hive.Blog
Nanobots
Previously, having many detailed objects caused sharp FPS drops and required manual LODs. Now Nanite renders highly detailed models in r...
duskalis
last month
Hive.Blog
Black and white dances
The rhythm of the scene is set by a dynamic day-night cycle that runs on a combination of technologies - Lumen handles indirect light an...
duskalis
last month
Hive.Blog
Control Randomness
To preserve variety in the environment without losing scene cohesion, it’s important to balance randomness and spatial harmony. We achie...
duskalis
last month
Hive.Blog
Shadow Wisdom
To achieve clean, believable shadows, we use Virtual Shadow Maps (VSM). VSM computes shadows primarily where the player is looking: near...
jeoxhea
last month
PeakD
I Got So Mad Trying to Cancel Subscriptions That I Built a Game About It – Just Launched on Steam!
Hey Hive Gaming! 🎮 We've all been there: you sign up for a "free trial", forget about it, and when you finally decide to cance...
duskalis
last month
Hive.Blog
Life Echoes
In the game, we capture the atmosphere of people’s lives and carefully weave realistic household items into the residents’ stories. We s...
duskalis
last month
Hive.Blog
Dusk Light
Lumen is a real-time system for dynamic lighting and reflections. It reacts to movement and time-of-day changes and works well with Nani...
duskalis
last month
Hive.Blog
Magic of Lies
Material Layer Blend - a principle for combining material layers that creates a lightweight, quickly tunable system for blending surface...
duskalis
last month
Hive.Blog
Explore real cities in ALIS — play release 2.0.0
For players: Pick Kazan or Manhattan right from the main menu Fly over vast city territories with fast overview controls Terrain, water...
duskalis
last month
Hive.Blog
ALIS will be featured at PlayB3yond Indie Game Fest 2026
ALIS — World Reborn will be featured at PlayB3yond Indie Game Fest from September 21–27. Explore a survival world built from real places...
uniquey
last month
The Trapped Mind: How the Sunk Cost Fallacy Hijacks Logic (and How to Escape It)
We like to believe we are deeply rational beings. We tell ourselves that every decision we make—whether it is holding a declining asset, ...
duskalis
last month
Hive.Blog
ALIS 1.0.0: first free playable Windows build — walk a reconstructed real city district
The first free playable build of ALIS is out for Windows. ALIS is an early single-player prototype — not a finished game. It reconstruct...