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What happens to humans and creatures in the FUTURE? Holozing Fan Lore

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cocacolaron2 days agoPeakD3 min read

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We continue discussing the fan lore I'm creating for Holozing, in this case focusing on humans and their behavior towards the creatures in two timelines: the past, where they have their first contact and begin to coexist with them, and the future timeline where we know the creatures are extinct.

If you want to see the version of humans from the past, I've included it in

post, and now we'll talk about the dystopian future, where the creatures are nowhere to be seen except in the holograms of a program designed to behave like them without actually being the creatures themselves.

When the Creatures No Longer Exist

In the future timeline, the creatures are extinct, but the desire didn't die. On the contrary, it's now free from guilt. There are no living beings to protect, only data, memories, fragments.

Here, the driving force is no longer fear, but emptiness. A world without creatures is a world that has lost the extraordinary. And humanity hates to accept that something has been lost forever. Thus, the Holozing are born, not as a tribute, but as an attempt at historical correction.


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First, they are recreated as files, simulations, predictive models. Then they are projected as holograms. They are not alive, but they feel alive, and that's enough to justify everything. There are no longer clear ethical limits because, according to the official narrative, no one can suffer.

But the impulse remains the same: control. The Holozing can be turned off, restarted, modified. They are creatures without the right to choose. Perfect for a world that wants power without responsibility.


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Furthermore, a new incentive emerges: control of the narrative. Whoever controls the Holozing controls the history of the past, deciding which creatures existed, how they behaved, and who dominated them. Extinction allows for the rewriting of collective memory.

There's also the addiction factor. Humans of the future don't seek to tame creatures to survive, but to feel alive. The Holozing become entertainment, competition, digital identity. Power is no longer measured in physical strength, but in access to rare, stable, uncorrupted creatures.


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And like all complex technology, errors, glitches, and corruptions begin to appear. Fragments of residual will, unplanned behaviors. The ghost of what was once alive creeps into the system. And then the question arises that no one wants to answer: what if we never stopped exploiting them, we just changed the format?

Past and future seem opposite, but deep down they are the same. In both cases, humanity wants to possess what it doesn't understand. In the past, they were real creatures; today, they are luminous data.

The intention doesn't change, it just becomes more sophisticated.


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Holozing isn't talking about monsters; it's talking about us. About our inability to coexist without controlling. About our obsession with turning the extraordinary into a tool. And about how, even after destroying something, we continue to try to use its shadow.

Perhaps the question isn't why humans want to tame the power of the creatures. The real question is whether they ever learned to do anything else.

I think this approach is quite interesting. While it's not the same as what we saw with the humans of the past, that desire to control what remains, even if it's just holograms, is still evident. In future posts, we'll be talking about this relationship, the experiments they conduct with the creatures, and how they affect the world.

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