Why YouTube could be the gateway to success for Holozing
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Hello!
I hope you're all doing well!
I've wanted to make this post for some time, but I hadn't been able to find a reasonable way to phrase it. Social media is often the meeting point for many new projects and their target audience, and I think one of the best platforms is YouTube.

I should mention that I have a YouTube channel, one where I appear on screen. Most of the channel is dedicated to creating tutorials for users on how to make online purchases and how to use various systems in my country. Although it might sound like a small thing, this has led me to 8,000 subscribers.
So I'm wondering, could YouTube be useful for promoting Holozing? This is my thought process:
YouTube allows you to tell a story before the product even exists, and that's pure gold. Many projects fail because they appear out of nowhere and ask the audience to trust them without knowing the process. Holozing, on the other hand, can show its evolution from the very beginning: the sketches, the discarded ideas, the mistakes, the doubts, and the small victories.

That journey generates attachment. When someone sees something grow, they feel like it's theirs too, and when the time comes to support, share, or even buy, an emotional connection already exists.
Secondly, the video format fits perfectly with the concept of Holozing. We're talking about holographic creatures, timelines of past and future, science fiction, and mystery.

All of that is better conveyed visually than through text. YouTube allows you to show simple animations, sounds, visual proofs, and experimental concepts, even with limited resources. A poorly rendered but well-explained hologram can be more fascinating than a perfect image without context. Video sells atmosphere, and Holozing thrives on atmosphere.

Another key point is consistency. YouTube doesn't reward isolated viral videos; it rewards continuity. And that forces Holozing to become a disciplined project. Each video is an excuse to move forward a little more, write lore, define world rules, design creatures, and polish the narrative. This positive pressure prevents the project from stagnating.
Furthermore, the algorithm doesn't just show the content to gamers, but also to curious people, artists, science fiction lovers, and people who enjoy watching creative processes. Not everyone in the audience has to be a player from day one.
The feedback is enormous in every sense. If we're unclear about any creative process, design, or anything in the game in general, the audience that's being built (like on Hive!) can provide input, and there are even methods to monetize here, so there's an extra incentive.

I don't know if expanding is in Holozing's plans, but hey, it's not a bad idea at all. I say this as someone with experience in this medium. If there's extra content or someone creating extra content, then I think it's perfect.
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